George Cheese

Freelance Games & Arts Journalist

Location icon United Kingdom

By day, I'm a Marketing Assistant. By night, I'm a freelance games and arts journalist with articles, reviews and opinion pieces published in Goomba Stomp, PETRIe and Bonus Stage.

Portfolio
PETRIe 69 - Extinction
11/01/2018
Fire and Blood: Changing Meanings in Apocalypse Fiction

Humankind has always been fascinated with apocalyptic scenarios of its own demise. By the end of the century, we may face grave threats from many different types of disaster. As our world changes, so do our stories.

Goomba Stomp
08/17/2018
'Dead Cells' Review: Die, Die and Die Again | Goomba Stomp

The warrior with the burning head tentatively crosses the black bridge. He'd finally made it further than ever before. He'd blitzed his way through the prison dungeon, crept his way through the dim turquoise forest, and leapt through the battered ramparts. Now, the warrior treads cautiously. Ahead he can see a looming, mutated figure.

Goomba Stomp
06/16/2018
The Remake Dilemma | Goomba Stomp

I hope that the Resident Evil 2 remake carries the spirit of its former self. I'm looking forward to visiting Raccoon City for the first time. But I'll carry that nagging sense in the back of my mind that what I'm playing is a different experience to those who played it in 1998, hiding under their duvets.

Goomba Stomp
01/15/2018
Top 10 Games with Staff Writer, George Cheese | Goomba Stomp

Top 10 Games is a new, semi-regular series that hopes to offer a bit of insight into the twisted minds of Goomba Stomp's writers, editors, and podcasters by allowing them to tell you about their all time favorite games, and why they love them to such an unhealthy degree.

Bonus Stage
07/24/2018
The Mooseman Review

There seems to be an ongoing argument within the world of gaming about visuals. One camp, one I hope is simply a vocal minority, insists that the way forward solely depends on photorealism and visual fidelity. They argue that the more lifelike our interactive experiences, the more poignant their stories are and the greater the empathy we feel for their characters.

Goomba Stomp
08/16/2017
Why Nintendo Is Smart To Avoid Achievements | Goomba Stomp

Last month, our managing games editor Mike Worby argued that its high time for Nintendo to adopt achievements. All the competing systems in the past decade have incorporated achievements, ever since Microsoft introduced them in 2005. Nintendo have been the only major console developer to not adopt the system in any shape or form.

Goomba Stomp
01/15/2018
Where the Shrakh are the 'Middle-earth' Nemesis System Rip-Offs? | Goomba Stomp

In September 2014, Warner Bros released yet another licensed Lord of the Rings game. Middle-earth: Shadow of Mordor was a fun romp through Tolkien's world, a loose prequel to Peter Jackson's film trilogy. The story wasn't very strong; Talion, the main character, was flat and shallow, seeking revenge for the murder of his family by Sauron's elite uruk-hai.

Goomba Stomp
12/21/2018
'Override: Mech City Brawl' Review: Fight the Hurricane | Goomba Stomp

Guillermo del Toro's mecha-monster masterpiece Pacific Rim released in 2013, which featured titanic 'Jaegers', piloted fighting-robots tasked with cancelling the apocalypse by defeating the monstrous Kaiju. The film solidified my burgeoning love of the mecha and giant-monster genres that continues to this day, in part fueled by games like Override: Mech...