Paperclips All The Way Down: Artificial Intelligence and Existential Risk - PETRIe
Paperclips All The Way Down: Artificial Intelligence and Existential Risk
Paperclips All The Way Down: Artificial Intelligence and Existential Risk
Humankind has always been fascinated with apocalyptic scenarios of its own demise. By the end of the century, we may face grave threats from many different types of disaster. As our world changes, so do our stories.
My wife's first journey across Europe ended abruptly in a Bulgarian forest. I could have, should have, told Nour to catch up with Emmanuel, rather than telling her to stick with Zineb, the young mother, and her children.
I hope that the Resident Evil 2 remake carries the spirit of its former self. I'm looking forward to visiting Raccoon City for the first time. But I'll carry that nagging sense in the back of my mind that what I'm playing is a different experience to those who played it in 1998, hiding under their duvets.
NieR Automata is a lot of things. Stripped of artistic value, it is a highly pleasing and utterly polished action game that is a joy to play. Even without the playful genre-mashing that helped define both Automata and its predecessor, the minute-to-minute exploration-combat flow is intrinsically satisfying.
In September 2014, Warner Bros released yet another licensed Lord of the Rings game. Middle-earth: Shadow of Mordor was a fun romp through Tolkien's world, a loose prequel to Peter Jackson's film trilogy. The story wasn't very strong; Talion, the main character, was flat and shallow, seeking revenge for the murder of his family by Sauron's elite uruk-hai.
Top 10 Games is a new, semi-regular series that hopes to offer a bit of insight into the twisted minds of Goomba Stomp's writers, editors, and podcasters by allowing them to tell you about their all time favorite games, and why they love them to such an unhealthy degree.
The warrior with the burning head tentatively crosses the black bridge. He'd finally made it further than ever before. He'd blitzed his way through the prison dungeon, crept his way through the dim turquoise forest, and leapt through the battered ramparts. Now, the warrior treads cautiously. Ahead he can see a looming, mutated figure.
Last month, our managing games editor Mike Worby argued that its high time for Nintendo to adopt achievements. All the competing systems in the past decade have incorporated achievements, ever since Microsoft introduced them in 2005. Nintendo have been the only major console developer to not adopt the system in any shape or form.
Go to any shop, a supermarket, or the little corner shop, just down the street. Walk through the magazine aisle and take note of the people who feature on their covers. They will be actors, models, celebrities-and they will be digital people, photoshopped people, the false ideal that the magazine purports.