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Cody Mello-Klein

Reporter/photographer at Alexandria Times, freelance games journalist

Location icon United States

Cody Mello-Klein is a reporter at the Alexandria Times and a freelance games journalist.

Whether he's writing about politics, business or video games, Cody emphasizes the people at the heart of a story, localizing large-scale issues. Other than the Alexandria Times, his work has been featured in Wireframe Magazine and online at Kotaku, IGN, Heroes Never Die, VG247, Game Informer and Rock, Paper, Shotgun. He's interviewed industry veterans, like Ken Levine, and indie upstarts, like Steve Gaynor, always with a focus on the ways games intersect with culture at large.

Cody is currently one of three hosts on the weekly gaming news podcast PVA Radio.

Cody has worked in publishing and game design, reported on culture abroad in Greece, and done investigative work in partnership with WCVB in Boston. He's a creative, friendly, and curious writer with a great work ethic and a constant drive to improve his skills.

Portfolio

Interviews

Pause Resume
07/18/2017
Steve Gaynor's Gone Home Followup Tacoma Takes Off to Space | Pause Resume

When Gone Home came out in 2013, it was in the middle of the lion's den. With a release date nestled right between Naughty Dog's post-apocalyptic, emotional roller coaster ride The Last of Us and Rockstar's open world billion dollar blockbuster Grand Theft Auto V, The Fullbright Company's freshman release looked like it would get lost in the AAA shuffle.

NU Journalism Abroad - Greece 2017
05/22/2017
Craftsman's passion and skill create world-class guitars

Story by Cody Mello-Klein Video by Gwendolyn Schanker KATO SCHOLARI, Greece - Tucked away in the hills and valleys of Kato Scholari, a village south of Thessaloniki, is a small house where color and sound collide. Walk inside, through the narrow, bookshelf-lined hallways and hear the warm, deep tones of an acoustic guitar plucking out "Thallasaki,"...

Features

Wireframe magazine
04/08/2019
Boss battles: the changes, the techniques, the challenges

Ask players what makes a good boss battle, and you'll likely get responses like 'gruelling difficulty' or 'challenging attack patterns'. A fair amount of boss design involves both of these things. If the levels leading up to the big bad are class assignments, a boss is the test at the end of a lesson.

VG247
02/15/2019
Wolfenstein 2 proves that Jews can be heroes, not just survivors - VG247

"Who is your hero?" It's a question that comes up during job interviews and college essay writing, and every time I'm asked, I always answer the same way: my grandmother. But I'll never tell her that. My grandmother has a complicated relationship with the word "hero".

Kotaku
07/10/2018
BioShock's Jewish Roots Run Deep

The iconic lighthouse that players encounter in BioShock's opening moments stands like a beacon, ushering lost souls to Rapture's doors. Symbolically, It's like an art-deco Statue of Liberty. Except instead of inviting the huddled masses with words of welcome, Rapture's opening sonnet poses a question:

Heroes Never Die
04/20/2018
How Uprising fans are bringing their team into Boston's intense sports culture

It's an unseasonably cold night in March and the weather has chilled the energy that usually radiates from the many sports bars that line Boston's Canal Street. Normally the go-to spot for pre and post-game revelries, Canal Street is dead. However, towards the end of the street, nestled in the shadow of "The Garden," there's one bar that's still alive.

Game Informer
How Rainbow Six Siege Quietly Became One Of The Best Multiplayer Shooters

When Rainbow Six Siege launched two years ago to mixed reviews and somewhat lackluster sales, it would have been fair for Ubisoft to write the game off. However, the team at Ubisoft Montreal wasn't content to leave it alone. Instead, the launch was just a rocky first step in what has become a remarkable evolution for the tactical online first-person shooter.

Game Informer
Opinion - Photo Mode Makes A Difference In Modern Gaming

Aloy rushes between trees and through bushes, the massive jaws of a robot dinosaur snapping just a few inches from her back. Just as its teeth are about to rip into her flesh, she turns around, pulls out her bow, takes aim, and snaps a photo.

NU Journalism Abroad - Greece 2017
06/10/2017
Fighting for funding and exposure, video game developers gather at Athens' first expo

Story by Cody Mello-Klein · ATHENS, Greece - Four figures hunch in front of a television at GROW Games Expo - Athens' first showcase for Greek game developers - silhouetted by the light from the screen. They can't take their eyes off "Moribund," a violent, multiplayer brawler developed by local gaming company Traptics.

NU Journalism Abroad - Greece 2017
05/30/2017
Frustrated by a broken system, anarchists battle for a new way of life in Greece

Story by Cody Mello-Klein · THESSALONIKI, Greece - On what should be a calm, warm night in Thessaloniki's city center, the streets are blocked off and the police are out in force. The anarchists are out tonight. Dressed in dark colors and carrying massive banners with arched red lettering, close to 100 Thessaloniki anarchists march down...

WCVB
05/04/2017
Boston parking app overcharged thousands of customers

From ride-sharing services to social networking sites, apps have become a part of everyday life. They can make life easy, but at what point do privacy and protection concerns overwhelm the convenience of using an app? Last November, Dave Lishansky learned that when it comes to apps, convenience doesn't always pay off.

Reviews/Previews

Pause Resume
08/09/2016
Abzu Review

Swimming through Abzu's gorgeous underwater environments is one of the most peaceful and meditative experiences I've had this year. In many ways, Abzu is the perfect summer game: a short but sweet game that, while light on gameplay, uses beautiful visuals and amazing music to immerse you in its wonderful underwater world.

Game Informer
A Place For The Unwilling Is A Fresh Take On Narrative Adventure Games

Something feels off about the city in A Place for the Unwilling, a narrative adventure game from the Madrid-based indie developer AlPixel Games. Black smoke spews from the chimneys of homes and factories, friendly faces hide secrets, and a sense of mysterious, unknown dread permeates the streets of this Dickensian city.

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