Cody Mello-Klein

Reporter/photographer at Alexandria Times, freelance games journalist

Location icon United States

Cody Mello-Klein is a reporter at the Alexandria Times and a freelance games journalist.

Whether he's writing about politics, business or video games, Cody emphasizes the people at the heart of a story, localizing large-scale issues. Other than the Alexandria Times, his work has been featured in Wireframe Magazine and online at Kotaku, IGN, Heroes Never Die, VG247, Game Informer and Rock, Paper, Shotgun. He's interviewed industry veterans, like Ken Levine, and indie upstarts, like Steve Gaynor, always with a focus on the ways games intersect with culture at large.

Cody is currently one of three hosts on the weekly gaming news podcast PVA Radio.

Cody has worked in publishing and game design, reported on culture abroad in Greece, and done investigative work in partnership with WCVB in Boston. He's a creative, friendly, and curious writer with a great work ethic and a constant drive to improve his skills.



Alexandria Times
City creatives: Alexis Gomez | Alexandria Times | Alexandria, VA

By Cody Mello-Klein | [email protected] Alexis Gomez' studio at the Torpedo Factory is remarkably barebones. There are a few faceless wood and plastic life-sized figures, one that looks like it's walking out of the wall and another splayed out on Gomez' desk, but the walls and floors of the studio space are almost completely empty.


Wireframe magazine
Boss battles: the changes, the techniques, the challenges

Ask players what makes a good boss battle, and you'll likely get responses like 'gruelling difficulty' or 'challenging attack patterns'. A fair amount of boss design involves both of these things. If the levels leading up to the big bad are class assignments, a boss is the test at the end of a lesson.

BioShock's Jewish Roots Run Deep

The iconic lighthouse that players encounter in BioShock's opening moments stands like a beacon, ushering lost souls to Rapture's doors. Symbolically, It's like an art-deco Statue of Liberty. Except instead of inviting the huddled masses with words of welcome, Rapture's opening sonnet poses a question:

Heroes Never Die
How Uprising fans are bringing their team into Boston's intense sports culture

It's an unseasonably cold night in March and the weather has chilled the energy that usually radiates from the many sports bars that line Boston's Canal Street. Normally the go-to spot for pre and post-game revelries, Canal Street is dead. However, towards the end of the street, nestled in the shadow of "The Garden," there's one bar that's still alive.

Game Informer
How Rainbow Six Siege Quietly Became One Of The Best Multiplayer Shooters

When Rainbow Six Siege launched two years ago to mixed reviews and somewhat lackluster sales, it would have been fair for Ubisoft to write the game off. However, the team at Ubisoft Montreal wasn't content to leave it alone. Instead, the launch was just a rocky first step in what has become a remarkable evolution for the tactical online first-person shooter.

NU Journalism Abroad - Greece 2017
Fighting for funding and exposure, video game developers gather at Athens' first expo

Story by Cody Mello-Klein · ATHENS, Greece - Four figures hunch in front of a television at GROW Games Expo - Athens' first showcase for Greek game developers - silhouetted by the light from the screen. They can't take their eyes off "Moribund," a violent, multiplayer brawler developed by local gaming company Traptics.

NU Journalism Abroad - Greece 2017
Frustrated by a broken system, anarchists battle for a new way of life in Greece

Story by Cody Mello-Klein · THESSALONIKI, Greece - On what should be a calm, warm night in Thessaloniki's city center, the streets are blocked off and the police are out in force. The anarchists are out tonight. Dressed in dark colors and carrying massive banners with arched red lettering, close to 100 Thessaloniki anarchists march down...

Boston parking app overcharged thousands of customers

From ride-sharing services to social networking sites, apps have become a part of everyday life. They can make life easy, but at what point do privacy and protection concerns overwhelm the convenience of using an app? Last November, Dave Lishansky learned that when it comes to apps, convenience doesn't always pay off.


Game Informer
A Place For The Unwilling Is A Fresh Take On Narrative Adventure Games

Something feels off about the city in A Place for the Unwilling, a narrative adventure game from the Madrid-based indie developer AlPixel Games. Black smoke spews from the chimneys of homes and factories, friendly faces hide secrets, and a sense of mysterious, unknown dread permeates the streets of this Dickensian city.

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