Cody Mello-Klein

Freelance games writer, formerly at Game Informer, Twinfinite, Pause Resume

Cody Mello-Klein is a freelance journalist from Boston who finds stories at the crossroads of video games and culture. Cody Mello-Klein believes games are the medium of the 21st century and treats them as such in his stories, which have been featured on Game Informer, Twinfinite, Two Left Sticks, and Pause Resume. He's interviewed industry veterans, like Ken Levine, and indie upstarts, like Steve Gaynor, always with a focus on the ways games intersect with culture at large.

He is a fan of games, film, and television - anything and anyone with a good tale to spin. With a background in both English and anthropology, he aims to bring a fresh perspective to games journalism.

Cody has worked in publishing and game design, reported on culture abroad in Greece, and done investigative work in partnership with WCVB in Boston. He's a creative, friendly, and curious writer with a great work ethic and a constant drive to improve his skills.

United States of America

Portfolio

Interviews

Pause Resume

Steve Gaynor's Gone Home Followup Tacoma Takes Off to Space | Pause Resume

When Gone Home came out in 2013, it was in the middle of the lion's den. With a release date nestled right between Naughty Dog's post-apocalyptic, emotional roller coaster ride...

NU Journalism Abroad - Greece 2017

Craftsman's passion and skill create world-class guitars

Story by Cody Mello-Klein Video by Gwendolyn Schanker KATO SCHOLARI, Greece - Tucked away in the hills and valleys of Kato Scholari, a village south of Thessaloniki, is a small...

Features

Heroes Never Die

The Boston Uprising returned home - and received a hero's welcome

"Great, today would be the day." Of all the days to get in a car accident, Cassandra Koch had banged up her car the day of the Boston Uprising's first in-person signing with fans.

Storybench

Will educators warm up to the learning possibilities of games like Assassin's Creed? - Storybench

Without a time machine, the world of ancient Egypt that most people know is a half-finished puzzle pieced together by egyptologists. Until now. The sun-dappled streets of...

Heroes Never Die

How Uprising fans are bringing their team into Boston's intense sports culture

It's an unseasonably cold night in March and the weather has chilled the energy that usually radiates from the many sports bars that line Boston's Canal Street. Normally the...

Twinfinite

Shadow of the Colossus and Monster Hunter: World Disagree on What it Means to Kill a Monster

The intense contrast between how two recently released games - Monster Hunter: World and Shadow of the Colossus - treat the idea of monster slaying points out interesting moral...

Game Informer

How Rainbow Six Siege Quietly Became One Of The Best Multiplayer Shooters

When Rainbow Six Siege launched two years ago to mixed reviews and somewhat lackluster sales, it would have been fair for Ubisoft to write the game off. However, the team at...

Game Informer

Opinion - Photo Mode Makes A Difference In Modern Gaming

Aloy rushes between trees and through bushes, the massive jaws of a robot dinosaur snapping just a few inches from her back. Just as its teeth are about to rip into her flesh,...

Game Informer

How Jinx's Witcher Clothing Line Made One Fan's Dream Come True

Roberto Saldaña Cazares, a Mexican graphic designer and artist, remembers sketching Street Fighter II and Battleclash doodles in elementary-school notebooks, combining his...

NU Journalism Abroad - Greece 2017

Fighting for funding and exposure, video game developers gather at Athens' first expo

Story by Cody Mello-Klein · ATHENS, Greece - Four figures hunch in front of a television at GROW Games Expo - Athens' first showcase for Greek game developers - silhouetted by...

NU Journalism Abroad - Greece 2017

Frustrated by a broken system, anarchists battle for a new way of life in Greece

Story by Cody Mello-Klein · THESSALONIKI, Greece - On what should be a calm, warm night in Thessaloniki's city center, the streets are blocked off and the police are out in...

WCVB

Boston parking app overcharged thousands of customers

From ride-sharing services to social networking sites, apps have become a part of everyday life. They can make life easy, but at what point do privacy and protection concerns...

Storybench

The power of play: Why journalists should warm up to newsgames - Storybench

For many newsrooms, it's open season for games. More and more journalists and game designers are coming together to create interactive stories that use "play" to engage readers...

Storybench

The Power of Handcrafted Visual Design in Video Games

The city hums with life. The smoke billowing from the brickmakers ovens, the narrow cobblestone streets and even the crooked tombstones in the local cemetery are all small...

Reviews/Previews

Pause Resume

Abzu Review

Swimming through Abzu's gorgeous underwater environments is one of the most peaceful and meditative experiences I've had this year. In many ways, Abzu is the perfect summer...

Game Informer

A Place For The Unwilling Is A Fresh Take On Narrative Adventure Games

Something feels off about the city in A Place for the Unwilling, a narrative adventure game from the Madrid-based indie developer AlPixel Games. Black smoke spews from the...