Cody Mello-Klein

Game Informer intern, Freelance games writer, former senior news editor at Two Left Sticks

I'm a young, passionate journalist from Boston looking to make it in games journalism. I am a fan of games, film, and television - anything and anyone with a good tale to spin. With a background in both English and anthropology, I have a unique perspective on storytelling and I try to bring that freshness to my stories.
I have worked in editorial and game design, having worked for major publishing house Cengage Learning and tabletop games giant Hasbro. I have also worked as part of an investigative team, in partnership with WCVB, at Northeastern University's journalism program. I am a creative, friendly, and curious person with a great work ethic and a constant drive to improve my skills. I'm currently working asa freelance writer at Pause Resume and I previously served as Senior News Editor and features writer for Two Left Sticks, where I wrote features, news and opinions and interviewed games industry veterans like Ken Levine.

Portfolio

Investigations

Boston parking app overcharged thousands of customers
From ride-sharing services to social networking sites, apps have become a part of everyday life. They can make life easy, but at what point do privacy and protection concerns...

Interviews

Steve Gaynor's Gone Home Followup Tacoma Takes Off to Space | Pause Resume
When Gone Home came out in 2013, it was in the middle of the lion's den. With a release date nestled right between Naughty Dog's post-apocalyptic, emotional roller coaster ride...
Ken Levine Talks Bioshock, Design, and Upcoming Projects
Ken Levine, the visionary creative director and lead writer at Boston-based game developer Irrational Games, has crafted some of the most interesting stories in video games....
Craftsman's passion and skill create world-class guitars
Story by Cody Mello-Klein Video by Gwendolyn Schanker KATO SCHOLARI, Greece - Tucked away in the hills and valleys of Kato Scholari, a village south of Thessaloniki, is a small...
We Are Chicago Has A Proud Message To Share - A TLS Interview - Two Left Sticks
Realism is pretty relative when it comes to video games. Most game developers that strive for a more realistic approach to storytelling usually do it in a limited way. That's...

Features

How Rainbow Six Siege Quietly Became One Of The Best Multiplayer Shooters
When Rainbow Six Siege launched two years ago to mixed reviews and somewhat lackluster sales, it would have been fair for Ubisoft to write the game off. However, the team at...
Fighting for funding and exposure, video game developers gather at Athens' first expo
Story by Cody Mello-Klein · ATHENS, Greece - Four figures hunch in front of a television at GROW Games Expo - Athens' first showcase for Greek game developers - silhouetted by...
Frustrated by a broken system, anarchists battle for a new way of life in Greece
Story by Cody Mello-Klein · THESSALONIKI, Greece - On what should be a calm, warm night in Thessaloniki's city center, the streets are blocked off and the police are out in...
The rise of documentary video games that use journalism to tell stories
Cody Mello-Klein Cody Mello-Klein is a graduate student at Northeastern's School of Journalism. He is senior news editor at Two Left Sticks. You're walking down the hallway of...
The Power of Handcrafted Visual Design in Video Games
The city hums with life. The smoke billowing from the brickmakers ovens, the narrow cobblestone streets and even the crooked tombstones in the local cemetery are all small...
Stories Around the Digital Campfire
Russell Warren remembers all too well how easy he could lose himself on a night like this. At 2 a.m. he's still leaning forward, his entire body on the verge of falling off his...
Bloodborne Wants to Drive Players Mad
The oldest and strongest emotion of mankind is fear. And the oldest and strongest kind of fear is fear of the unknown. - H.P. Lovecraft Horror can come from a lot of things....
Battlefield 1 is Trying to Beat Franchise Fatigue
Every major media franchise must eventually deal with franchise fatigue. It's the public's way of saying "change it up." Gamers are certainly used to franchises stalling out....
Different Notes for Different Folks: The Affect of Music in Games Part 2
Different Notes for Different Folks is a three-part feature that will take a look at how music can be used in unique and interesting ways in video games. It will focus on games...

Reviews/Previews

Abzu Review
Swimming through Abzu's gorgeous underwater environments is one of the most peaceful and meditative experiences I've had this year. In many ways, Abzu is the perfect summer...
A Place For The Unwilling Is A Fresh Take On Narrative Adventure Games
Something feels off about the city in A Place for the Unwilling, a narrative adventure game from the Madrid-based indie developer AlPixel Games. Black smoke spews from the...

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