Coverage Club: 80 Days and Hundreds of Questionable Decisions
Let's lay a ground rule for 80 Days: what happens in Hong Kong stays in Hong Kong. We all make mistakes.
Megan earned her Bachelor's degree in English/Creative Writing from the Massachusetts College of Liberal Arts, where she was inducted into the Lambda Iota Tau honor society for literature students and selected for the Who's Who Among Students award. During school, she worked as a Writing Associate, ESL tutor, and College Writing II teaching assistant.
She went on to pursue her Master's of Fine Arts in Creative Writing from Kingston University London, graduating with honors and earning a gold Kingston Award. She gained work experience as a Student Ambassador and became a certified Associate Fellow of the Higher Education Academy after teaching an undergraduate creative writing seminar.
Megan currently lives and works in Boston, Massachusetts.
Let's lay a ground rule for 80 Days: what happens in Hong Kong stays in Hong Kong. We all make mistakes.
The aptly-named RPG Why Am I Dead At Sea sets up an intriguing premise: You are aboard the S.S. Douce Amere, far out to sea. You are dead. Someone on the ship murdered you and it's your job to find out why. Otherwise, terrible things will happen to everyone around you. Can you put together the circumstances surrounding your death in order to save innocent people?
I fancy myself something of a detective based on the erroneous number of cold case shows and British crime dramas I've consumed...So, when a game popped up in my Steam recommendations that promised to be akin to solving an actual cold case, where evidence must be gathered and my hand wouldn’t be held if I missed anything, I dove right in with my notepad at hand to test my gumshoe skills.
After an initial release Tuesday, a post promoting Bethesda RPG Elsweyr was removed from their social media amid allegations of plagiarism. The pen and paper tabletop adventure, set in the fantastical Elder Scrolls world, contained several instances of text that were seemingly reworded versions of a 2016 Wizards of the Coast Dungeons and Dragons adventure The Black Road.
Wizards of the Coast, famed game company behind "Magic: The Gathering," is hosting a contest to find their next designer. Planeswalkers, prepare for your greatest battle yet. In honor of the 25th anniversary of their popular trading card game Magic: The Gathering, Wizards of the Coast is bringing back their Great Designer Search contest.
In the wake of every mass shooting, people look for explanations on how something so horrendous could happen. The fact that video games are still brought up is an antiquated means of deflection from the real issues at hand.
From Davey Wreden, a creator of critically acclaimed game "The Stanley Parable," came a powerful story that feels like a punch to the gut, yet is both difficult (and ironic) to try to explain. Spoilers ahead! How can I explain a game which begs for interpretation, yet revolves around the theme of toxicity in over-analyzing creative works?
Published by Alawar Premium and developed by Warm Lamp Games, "Beholder" offers players the chance to step into the shoes of a landlord in a grim dystopia. Put cameras in their smoke detectors, bug their apartments and profile them for the glory of the state! It is your duty ...
Juniper, cared for by human companion Jessika Coker, is a smiling, snaggle-toothed banner for standing up against fur farms, educating people on exotic pets and providing unwanted animals with sanctuary. I first found Juniper's story through a simple, but adorable, image: a fox and a dog, side by side on a bed, looking like a happily married couple.
How Allie Brosh's "Hyperbole and a Half" examines depression, and how it helped me. My first encounter with Allie Brosh's blog, Hyperbole and a Half, came about due to our mutual love of grammar. One of Allie's posts, " The Alot is Better Than You at Everything," outlines what she calls a "coping mechanism" for dealing with poor grammar on the internet.