Andrew Ko

Features Writer

Canada

Currently at CGMagazine. I look for stories with depth to be written out into clean and engaging features. In a similar respect, I've worked as a marketer and copywriter for companies medium-sized and small —let's talk.

Portfolio
CGMagazine
03/29/2017
It Doesn't Matter if Ghost in the Shell Lives Up to the Original

The 2017 moviegoing audience is a world removed from the 1995 Internet-boom generation that Mamoru Oshii's animated classic first released to, and it's two worlds removed from the 1989 steampunk-curious readership of Masamune Shirow's original manga.

CGMagazine
04/25/2017
How the Director of Your Name Invented a New Medium of Anime

Makoto Shinkai never set out to become a mainstream director. Preceding Your Name's awe-inspiring success with the highest worldwide box office earnings of any Japanese film ever, his movie Garden of Words opened to a mere 23 theatres.

CGMagazine
02/18/2017
Picking Apart the World of Horizon Zero Dawn

Understanding the world and backstory of Guerilla's AAA beast begins with a look at Aloy, Horizon Zero Dawn PlayStation's newest heroine portrayed by Ashly Burch. A glance at her hazel eyes and her stoic face can both dazzle with its impressively realistic animations and, simply, surrender the essence of a misunderstood female outcast.

CGMagazine
02/13/2017
D.Va Explained: From K-Pop Star to Mech Warrior

Hana Song, the 19-year old ex- pro from South Korea, is a celebrity. A poster of Song's starring role in the movie Hero of My Storm gleams of her star personality in Overwatch's version of Hollywood. She streams all of her combat operations live to a global crowd and advertisements for them are found strewn across the walls of Hanamura.

CGMagazine
03/24/2017
Why Death Stranding is Therapy for Kojima

Kojima's departure from Konami came about like a sudden illness. It began with the notorious case of P.T., when a small cough-rumours that the game was going to be cancelled-turned into a wild fever.

CGMagazine
02/08/2017
5 Reasons Why Gravity Rush 2 Is Unpopular in the West

Perhaps the most telling difference between the reception of Gravity Rush 2 in its Eastern and Western release is its title. For the game's release in the West, its original Japanese title Gravity "Daze" was changed to Gravity "Rush."

CGMagazine
02/06/2017
Do Video Games Have a Place in Fashion?

It's rare for a player to stop and wonder about the rainbow motley that is video game fashion. Though when a fan asked "'What's going on with Kat's clothes?'", seen in a recent tweet by Shunsuke Saito, the lead character designer of Gravity Rush, Saito gave an even less common response: he drew out exactly just how Kat puts on her clothes.

CGMagazine
01/27/2017
Super Mario Run Will Legitimize Mobile Gaming

The incredible story of Xbox 360's XBLA network can be seen as an allegory for what might happen to mobile gaming with the launch of Super Mario Run-it's November 22, 2005, and Xbox Live Arcade launches on the Xbox 360. The following years hold cries and chants of "this is only for mini-games!