Projects I've Worked On
Contact me at: [email protected]
I believe that writing is the closest thing we have to magic. With it, one can conjure worlds, shift perspectives, and create something that lasts for the ages. But its true power flourishes in collaboration as shared voices are the soil from which the greatest epics can bloom. I tell stories that inspire, empower, and invite others to explore new viewpoints and vistas, and together we can create something wonderful!
Projects I've Worked On
CatFace is the YouTube production and merchandise company behind Aphmau! Whether you are into roleplays, play-throughs, or vlogs, we are here to consistently provide light-hearted, fun, and original entertainment!
As a long time fan of history and horror, I couldn't help but leap at the chance to work with Tuomas Pirinen and Mike Franchina on their upcoming fantasy-horror skirmish game.
Working closely with the lead dev, Yuji, I was tasked with writing branching dialogue trees and nonlinear narratives for an upcoming Hard Sci-fi tactical RPG.
Shipped Titles
I had the immense pleasure of working with the Genshin Impact team on its Hoyofair project where developers and fans came together to create some truly amazing works! Check out my contributions in the "Animation" section.
Now this was a lot of fun. As a long-time tabletop RPG nerd, I relished the chance to leave my own little mark on the city of Sigil. While designing Isambard Charnelle, I took influence from the setting's tendency to take fantasy concepts and run them through a filter of abstracted philosophy. Inspired by 20th century film movements and the idea of art as a means to give voice to the dead, I created a character who was essentially Jean Cocteu by way of David Bowie in Labyrinth obsessed with...
He stumbled into town one day, smeared with blood and greasepaint. Mothers clutched their children and made the sign of The King as he passed, but I’d never been one for superstition. I welcomed him, as I do all my patrons, with a soft bench, a drink, and a burger. “Honkabout,” he called it. A tradition among the Children of Ronald. A punishment. A pilgrimage.
I had the privilege of writing and designing quests as a designer for Genfanad, a lovely fantasy-comedy MMORPG inspired by games like Runescape and the writings of humorists like Terry Pratchett.
I wrote and produced this game as part of the Themed Horror Game Jam and ended up having an absolute blast. I wanted to take a different approach to horror storytelling by using atmosphere and environmental clues to hint at the larger story.
Set in a new fantastical world, Ages of Cataria is a cozy-friendly town sim. Watch as your village evolves from humble beginnings, with just one family, to a community of multiple families living together across generations of time.
A simple, quick little game about picking up hitchhikers. I wanted to create a sense of "Braided narrative" where you encounter different people all going through their own little horror stories.
Work Samples
A city at the center of the multiverse offers such a fertile ground for a lifelong D&D nerd like myself. So a chance to build characters and quests within it was like a dream come true. I especially loved creating the character "Isembard Charnelle" an urbane necromancer who uses his reanimation magics to produce undead sculptures of bone and filigree.
Narrative design has its own challenges compared to just plain writing. You need to understand that essentially everything can and will be poked with a stick, so you need to make sure it holds up to scrutiny with well-defined details and a strong internal consistency.
This is meant to be a simple test of branching pathways and dialogue. Originally, this was meant for a writing test for Larian Studios.
This was a script for a visual novel/cooking simulator that I had been commissioned to write. Unfortunately the project fell through.
While working for Hoyoverse, I was approached by the talented folks at Subutai to write for their submission for the "Hoyofair" Fan-art festival. I had a lot of fun turning the fantasy world of Genshin Impact into a tense, silly mystery.
This is a highly personal piece reflecting my own history as both an autistic child and a victim of physical and emotional abuse. I was deeply inspired by the work of Guillermo Del Toro and H.P. Lovecraft. The way they explored the ideas of internalized monstrousness was a guiding star for this piece.