Video Games
A two-time ENnie winner and member of the Science Fiction & Fantasy Writers of America, Noonan has written extensively for video games, most recently Lies of P, Ark: Survival Evolved and Middle-Earth: Shadow of War for PC, Playstation, and Xbox. He also counts more than 50 products for Dungeons & Dragons and other tabletop roleplaying games among his credits. When he’s not designing or playing games, Dave is running trails, painting miniatures, or fighting the one archvillain no homeowner can vanquish: entropy.
Video Games
Gemini -- a mechanical cricket in the player's belt pouch -- delivers some exposition in a playful way.
Writing lines for these bloodthirsty but not-too-bright lunatics never gets old.
The collectibles in this game include some sly Lord of the Rings references.
In the writers' room, we called this the "divorce scene", and the final product made all the iteration worth it.
The only thing better than writing rhymes is writing intentionally bad rhymes.
A short scene midway through an unreleased open-world fantasy/mythological game.
The player confronts the game's true villain, Geppetto, who has been using the puppet "P" in a plot to resurrect his dead son, Carlo. The creative brief here asked for melodrama and questioning what it means to be alive.
Dialogue for idle NPC orcs -- mostly bored guards -- the player overhears while sneaking around.
The Blood Brother attribute that some Orcs have leads to some great emergent narrative. This clip also shows off the "hype man" style of intro, which was always a joy to write.
This cutscene was the narrative bridge between the last ARK expansion and this one. The mysterious "Helena" puts part of herself inside a floating construct that acts as a cheerful companion throughout the game.
And here's the last piece of the puzzle -- the bridge to the next expansion.
Biography, VO script, and game text for Uncle Sven, a character in Motiga's Gigantic game
It's not often you get to write violent, obsessive love in a fantasy action game, but I'll take it. Michael Gough absolutely *kills* the acting for this character.
The Tower character is a callback to the first game in the series. JB Blanc's delivery here just oozes menace.
Other
The first few scenes of a screenplay. The elevator pitch: workplace drama at a radio dispatch center... for superheroes.
A short guide for digital artists creating maps in National Geographic style
Example of writing for gamer enthusiast press