Video Game and Interactive Prototypes
Ayana Davies is a game programmer, indie designer, and writer who specializes in interactive narrative experiences. Using mediums such as indie video games, tabletop RPGs, and short films, she routinely interrogates the themes of love, loss, and the meanings of human relationships in her artistic productions.
When not tackling schoolwork or personal projects, she spends way too much time playing Jeff the Land Shark in Marvel Rivals.
Video Game and Interactive Prototypes
One week prototype of an interactive music generator intended for live gaming experiences.
The 8-week gameplay prototype for Aphrodite: Fight for Love.
A narrative-focused demo of the game Aphrodiete: Fight for Love.
Figma and Web Prototypes
*Suggested viewing setting: Fit to Width Prototype of a ttrpg game manager design. User perspective is strictly from the player side for this prototype.
Tabletop Roleplaying Game Prototypes
Prototype of a "Calendar of Nechrubel" themed to fit within the WanderBorg prototype.
A sample ttrpg module created for the Mork Borg system.