Three hour marathon episodes too long for your busy schedule? Episode 14-5 of the Tech-Gaming Podcast has been hitting Wii Fit hard, slimming down its mighty girth to an easily digestible duration. While the running time might be reduced, there's no decline in content, with IndieOutlook offering impressions of Beseige, TinyKeep, Gear Up, and Forward to the Sky.
Say's Overview: Microsoft's Xbox One-dominated presser offered a lot of brilliant trailers and big names, but it sure lacked gameplay and answers regarding all their restriction controversy. They got started with Metal Gear Solid V and they moved forward on to a lot of visually stunning titles such as: Ryse, Quantum Break, Forza 5, Killing Instinct, Dead Rising 3, Battlefield 4, Witcher 3 and Titanfall.
One of the most refreshing attributes most indie studios bring along to the industry is their capacity to understand fun. By that barometer, Montreal-based Juicy Beast delivers. This four man team are best known for games such as Burrito Bison and Burrito Bison Revenge, now they are finally invading Steam with their latest project, Knightmare Tower.
This episode, Robert and Say intrepidly attempt to lead a roster of post plane crash survivors in Dyscourse, travel through game history in A Pixel Story, and trying to keep things together in TerraTech.
The crew rings in the new year with impressions of LittleBigPlanet 3, The Swapper, Disney Infinity 2.0, The Stanley Parable, The Jackbox Party Pack, and the Nvidia Shield, as well as naming a few of their favorite gaming experiences of the last year.
This week, Eric joins the boys of Summer, Robert becomes one of Destiny's Children, Jeremy lets loose with a pent-up pile of game impressions, and Sage transforms Transistor impressions into an onslaught of innuendo. Beyond discussions of Terrorhedron, Mega Coin Squad, and Monsters Ate My Birthday Cake on IndieOutlook, we also take time out for gaming trivia as well as answer listener mail.
Supreme League of Patriots is now available. To celebrate we have decided to invite on a Podcast the special talent behind the most notorious characters’ voices: Kyle Keever, The Purple Patriot, Melvin, Consuela and the Cold War Warrior to discuss inspiration and what they really think of Phoenix most obnoxious character yet to date.It is nothing but an honor to be able to gather such amazing bunch of people together, so happy to present our invited guests this time around: Eric Fox,...
Ever since we welcomed Phoenix Online Publishing into the Phoenix family, we have had the opportunity to establish "Every Game has a Story" as our mantra, and there is no better way to honor this idea than to go back and understand the beginning of Phoenix in the very same month we celebrate our 10th anniversary.
Back in December 2011 the team finally moved forward with their biggest challenge yet; while working on The Silver Lining was a dream come true, King’s Questbelongs to the heart of Roberta Williams and the legal rights to Activision. We had finally come together to put a new story, a new name and a whole new task at hand, considering Kickstarter wasn’t that well known in 2011.
What better way to start sharing the Phoenix story than with the one true moment of uniqueness that made us who we are today, from King's Quest IX to The Silver Lining . The years of struggle and the years of learning.
Pinkerton Road was in charge of the direction and lifeline of all development details of Moebius, from the story to every creative decision; however, Phoenix Online takes on the role of both the development and publishing for Moebius. In this blog entry we review most of the publishing processes of manufacturing, distribution, localization, and overall marketing efforts.
"Art isn't only a painting. Art is anything that's creative, passionate, and personal. And great art resonates with the viewer, not only with the creator. Art is a personal gift that changes the recipient. The medium doesn't matter. The intent does. " Quote from Seth Godin, Linchpin: Are You Indispensable?