Kyle Thomas

Narrative Game Designer

Malta

Writer and game designer, based in Malta, currently seeking work in the digital games industry. Every game showcased here is one on which I worked as a Narrative Designer, Game Designer, or solo developer.

Email: [email protected]

Portfolio
itch.io
Playtime?

Created for the 2024 GMTK Game Jam, Playtime? is a game about a tiny doll navigating a dark, unsettling maze where sinister toys lurk in the shadows. Your only tool is a small lantern, which can be raised to scale up the circle of light that allows you to navigate the twisting maze you must escape. But be careful, for that light can also attract some unwanted attention...

itch.io
Bastion of Light

Created for the 2024 Pirate Software Game Jam, Bastion of Light is an arcade-style shoot'em up where the player must defend a tower of light against waves of hostile creatures trying to snuff it out. Use the Light Energy that powers your Bastion to drive back the shadows, and infuse the mystical Relics with Energy to join their powers with your own.

Unpublished
Niverdia

A small, proof-of-concept demo build for Niverdia, a narrative-driven adventure game that I helped develop for Nesoi Games. Due to an inability to secure funding for the project, we were unable to finish Niverdia, but this demo showcases some of the branching narrative choices we planned to implement in the full game. All dialogue in the demo was written by me.

itch.io
07/27/2021
Save the Squishies

A 2D puzzle-platformer game that I designed and helped develop in Unity alongside a team of four fellow Masters students, as part of our Game Development course. Part of the assignment included the restriction that our game could not include any language, forcing us to craft our UI in such a way as to communicate all essential information to the player nonverbally. The game can be downloaded from the linked itch.io page and played without any additional software. Consult the included Readme...

itch.io
09/06/2019
In the Halls of Mor'zhe

A text-based, Lovecraftian horror adventure game that I created using Twine. The game features seven distinct possible endings, and three puzzle sections, each with several possible paths and resolutions. The game was written and developed entirely by myself, and the narrative of the game is of my own creation.

itch.io
01/16/2022
No Dragons Allowed

The link is to the itch.io page where one can download the printable PDF version of No Dragons Allowed, a card game that I helped two of my postgraduate classmates design, as part of our Game Design course. No Dragons Allowed is a competitive card game for 3 to 5 players that uses a fantasy setting and satirical language to explore the ambiguities and contradictions in racial categorization. Players take the role of officials of a fantasy kingdom and are tasked with defining what is and is...