Masters Project
Masters Project
Downfall is a Masters in which I was the lead Design. It's a 3rd person parkour/glide design with an emphasis on flow in movement.
A detailed mechanics document.
A complex movement mechanic I've designed, was produced during the Masters project.
Analysed playtest results and concluded solutions to problems found in the design. -- Collaboration with Amir Alotounou
Game Proposal
As a game designer, created this GDD from scratch as part of a school project. "Inside you'll find links to all the other Creative Briefs, including those found on right"
A creative brief detailing RoboKind's character mechanics.
A creative brief detailing RoboKind's AI behavior tree and sequencer.
Documentation
Worked as a Narrative and Level Designer in a team of 6 over the span of one year as a final bachelor project at LISAA.
Game Treatment for a level I created called "The Riddle" from the bachelor project "Lust".
This document illustrates a Tool and Mission I invented for to fit the world of Fallout 4.