How accessible are game engines, and how much is still to be done?
Game development is, in some ways, more accessible than ever. Between the ease-of-use of engines like RPG Maker to the ...
I'm a freelance media and technology reporter with bylines in the Guardian, The Drum, Digital Content Next, WAN-IFRA, TheMediaBriefing, The Memo, The New European and many more. Additionally, I have written on digital culture and entertainment for GamesRadar and Kotaku.
I have also been a researcher and consultant for media organisations including WAN-IFRA, for whom I have written reports on advertising and helped put together the agenda for their Digital Media Europe conference.
I am the producer and host of the Media Voices podcast, and co-founder of the Publisher Podcast Awards and Publisher Newsletter Awards.
Game development is, in some ways, more accessible than ever. Between the ease-of-use of engines like RPG Maker to the ...
As Pret A Manger rolls its subscription product out to the US and France, it is looking to use Club Pret data to personalise its marketing to new and existing customers.
Publishers have to be willing to adapt to their advertiser needs, but they have an advantage with their 1st-party data.
From quick superhero battles to longform narrative campaigns, there's a deckbuilding game for everyone
Fan demakes are a popular genre on platforms like itch.io. They distil the essence of a beloved IP and marry it to the ...
The 250th episode of Media Voices, featuring a timely news roundup and an edited interview with Semafor's media reporter Max Tani
We talked to various indie game devs about how they went about simulating cooking or brewing in their games.
The digital media firm announced its first AI-powered quizzes earlier this year and has already announced a suite of new products. Here's why its senior director of UK content James Martin is bullish on AI for commercial publishing.
The Independent is minimising its reliance upon advertising as it hits a significant number of registered users. Its chair told me it aims to multiply its direct reader revenue by five within two to three years. The Independent - the digital-only ...
To grow their subscriber numbers, sometimes they need to throw away consistency in favor of a more experimental approach.
Day 1: Kathmandu to Timang September 21st Woke at 05:00 to take my last hot shower for at least a week and a half. Tried to savour it but the shower head is mounted at neck height, so Quasimodo'd f...
There used to be an easy way to tell if legacy news publishers were talking positively or negatively about the internet. If they prefaced it with "online-", it was good - online banking, for instance. But if it was preceded by "cyber", it was bad, and to be feared.
If 2021 was the year in which podcasting was taken seriously by publishers, this year has seen audio platforms double down on demonstrating advertising effectiveness to brands. But those changes come with risks. Chris Sutcliffe rounds up the year in ...
Advertising needs young people. The need to sell on behalf of brands with understanding and authenticity is paramount, and ad history is littered with examples of brands assuming they can reach young audiences and getting it badly wrong. Beyond that, advertising is an industry that requires regular injections of young blood to stay vital, relevant ...
With the huge amounts of investment into digital video over the past few years, from all corners of the media industry, the question on everyone’s lips is “what is the future of interactive video?” We’ve seen everything from the famous stunts of people watching puddles and watermelons to the rapid rise and disappearance of circular video on Snapchat. But the real future of the medium is likely to be something that has been quietly growing for the past few years, and to which huge brands and...
Transport for London has spent more than £600,000 advertising the night tube, despite the service still having no set launch date. As of 13 January, the combined production and distribution cost of advertising the night tube was £608,214, of which £461,045 was spent on placing ads across different channels.
Esports' time has come. The combination of high-profile events like the Overwatch League and the increased professionalism of annual events like EVO has meant mainstream brands are throwing money at the industry.
eSports fans are good at picking favourites. They have their favourite teams, their favourite tournament moments and their favourite players. Chances are, if you're an eSports fan, you'll want to pick your favourite way of watching games, too. From huge streaming platforms to intimate real-world arenas, there's a variety of ways in which audiences can experience eSports in the UK.