Hasna Ould-Dada

United Kingdom

My love for narrative game design began as a recreational joy, but has flourished into a serious pursuit through my experience working at a virtual reality venue, as well as studying the human condition at King's. My psychological expertise allows me to create astounding narratives that truly represent and speak to the human psyche, which is greatly supported by my natural love of gaming and story telling.

Portfolio
Personal Twine Game
02/08/2022
The Lullaby

A short, interative horror game in Twine. You find yourself lost and alone in the woods, when you suddenly hear an eerie humming. Inspired by Dead By Daylight's Huntress.

Personal Cut Scene
02/01/2022
Nemesis

A cut scene in screenplay format. Following the character introduced in my Character Outline, who has infiltrated the base of evil men.

Personal Work
01/28/2022
Character Concept

A brief outline of the female protagonist of a dystopian story. Inspired by Artemis, the Greek goddess of the hunt.

Personal Story
01/21/2022
Michelle

An excerpt from a horror-themed short story. Inspired by misogyny and violence towards women; leading to women being overtaken by demons to seek vengeance.

Published
02/07/2022
NPC Branching Dialogue

A few examples of branching dialgoue with NPCs that I scripted for a game jam. Here, the player interacts with shoppers in a grocery store.