Catreece MacLeod

Writer, Editor, Teacher, Game Designer, World Designer

Canada

Catreece MacLeod has a wide skill set ranging from 3D modeling and animation, to article and novel writing, ghostwriting, editing, management, game design, world design, character design, and many related sub-skills in relation to such. Her two greatest passions and centers of expertise are world design and game design, savoring the complex natures of both, the wide range of topics, and the act of taking things apart to understand them at a fundamental level.

She has worked as a lead writer and secondary game designer for two companies, Fractal Entertainment and Spicy Rocket Ltd., and has worked as a private contractor for many other individuals and small companies. Her current desire is to enter into a larger company so as to have a larger scope of resources to work with.

Though rarely of importance to note, Catreece is transgendered, and as such, some previous credits within her portfolio may be attributed or credited under the name Patrick McCabe instead.

Portfolio
Twenty.oz
04/10/2015
So you want to make a free to play game

The term "Shut up and take my money!" exists for a reason. Learn how to apply design decisions to your F2P game that make your players actively want to throw money at you!

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05/20/2014
Species Physical/Cultural Example - Ferax

Physical and cultural traits of the Ferax. This is pulled straight from my personal notes for a novel I'm writing, so some parts may be without context.

Spicy Rocket Ltd.
12/24/2014
SALIGIA game bible

Early version of the SALIGIA game bible. Quickly expanded to absurd degrees, but this version's short enough to read.

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12/21/2014
Culture in World Design

This is a short essay derived from the transcripts of several classes on world design I taught, this section focusing upon culture.

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12/21/2014
Evolution Within World Design

This is a short essay derived from the transcripts of several classes on world design I taught, this section focusing upon evolution and natural selection.

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12/21/2014
Six Fundamental Forces of Nature in Fiction

This is a short essay derived from the transcripts of several classes on world design I taught, this section focusing upon magic and psionics as forces of nature.

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12/20/2014
A Crash Course On World Design

What world design entails, what it does, how it helps your project, and why you want your own dedicated world designer.

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07/29/2014
Nature of a World

This is a short essay derived from the transcripts of several classes on world design I taught, this section focusing upon planetary orbits and basic geological mechanics.

Leagueoflegends
05/07/2012
MOBA Character Design

A 700 page treatise on character design in MOBAs, focusing upon League of Legends.